We of the Towers of Sorcery in Nightmoor, practitioners of ancient magic, strive endlessly to reach the limits of arcane knowledge, and to uncover the mysteries of our lost history. We began in the lost ancient Empire of Archadia, and restoration of that once proud wonder, is a goal we hold very dear.
Upon joining the Sorcerer Class, you will play as Clavis, a member of the Three Towers. Ascending the ranks of the magi, she has attained the position on the Council of Nightmoor at a very young age. Her manipulation of Ether and Arcane Forces is very strong, her kinship with nature due to her youth spent in her homeland of Ravona and the Elven Mystics, has offered her strong protection magic that has been a blessing to the Towers of Sorcery.
The Sorcerer occupies the colour YELLOW on the Wheel, and is a deck designed around Resource Manipulation, and Removal. Sorcerer uses Creature Cost reduction to weaken stronger threats and then uses Spell Cards and Abilities that target lower Cost Creatures to remove them entirely. It is the only Class that has access to direct and simple removal.
The deck doesn't have a single win condition, rather, it focuses on a balance between protection and aggression. Clavis' ability combined with other cards in the deck reward the player for continually keeping a 0 Cost Creature on the field (either your enemies, or your own) and thus bestowing 'HALLOWED' upon all of your armies, making them immune to Spells and Abilities. Reducing Cost also pulls stronger threats in line with lower Cost removal Abilities, allowing you to go directly for your opponents Creatures.
Nightmoor itself is a desolate, icy, forested wasteland, that sits on the slopes of the Euros Skyfold. It is a land that was not claimed by any of the stronger nations, and during a summit after the fall of Archadia, was deemed a demilitarized zone. The Towers of Sorcery, while technically neutral and non aggressive, have become home to an array of odd thinkers from all races. Elves, Humans, Dwarves, Goblins, Gnomes. But it is what dwells within the Towers, conjured by magic, that is the most bizarre.
The Efreet, magical entities themselves, create Elemental Familiars, the Tinkerers work tirelessly with technology to create Constructs, Golems and Clockwork wonders. In the darkest depths of the Towers, the Sorcerers enslave powerful Devils, beings of ancient malice, to do their bidding in their secret rituals.
Wheel of Eternity TCG
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